Fire Emblem was always one of those innovative series that made you scratch your head trying to figure out why it never made it to the West, especially when numerous titles influenced by it were flooding the market here. The strategy RPG genre was more or less pioneered by Fire Emblem, and refined by Shining Force. So, why exactly did the series never come out here? Nobody is quite sure, although strategy RPGs definitely had a dedicated audience.
Of course, eventually Nintendo DID catch on that the series should come out here, but only after Fire Emblem 7 (Just plain Fire Emblem in the U.S.) was released. So, as a result, we’ve still been missing out on the first 6 games.
And, of all of them, the one i’m most puzzled about not being localized is this game: Fire Emblem 6. This game is a DIRECT SEQUEL to Fire Emblem 7, plus FE6’s main character Roy appeared in Super Smash Bros. Melee, and became pretty popular in that. Visually, there’s not much difference between FE6, and the later GBA games. Many sprites, animations etc. Are re-used between the games. Even still, the graphics are quite well done.
Anyone who’s played any of the Fire Emblems, or even other strategy RPGs in general, shouldn’t have too much trouble figuring out how to play this. Autocad 2010 for windows xp with crack. The most important difference from other strategy RPGs is that Fire Emblem utilizes a weapon triangle system. I.e.: sword beats axe, axe beats lance, lance beats sword.
Magic has a triangle system as well. Another change from other strategy RPGs is that once a character is defeated in battle, he/she dies for good. This makes you want to be extra careful with every unit, and planning ahead to prevent possible deaths. As a result, this game requires more actual strategy than most strategy RPGs. Not only can characters die, but sometimes they can die quite easily.
Even your strongest units can fall fast against certain enemies. Get well acquainted with saving and loading, since you’ll be using it a lot if you hope to make it through alive.
And also, take a break if you repeat the same level too many timesif only to spare some sanity. This game isn’t lacking in challenge. Especially if you try hard mode Translation Description.
Fire Emblem was always one of those innovative series that made you scratch your head trying to figure out why it never made it to the West, especially when numerous titles influenced by it were flooding the market here. The strategy RPG genre was more or less pioneered by Fire Emblem, and refined by Shining Force. So, why exactly did the series never come out here? Nobody is quite sure, although strategy RPGs definitely had a dedicated audience. Of course, eventually Nintendo DID catch on that the series should come out here, but only after Fire Emblem 7 (Just plain Fire Emblem in the U.S.) was released.
So, as a result, we’ve still been missing out on the first 6 games. And, of all of them, the one i’m most puzzled about not being localized is this game: Fire Emblem 6. This game is a DIRECT SEQUEL to Fire Emblem 7, plus FE6’s main character Roy appeared in Super Smash Bros.
Melee, and became pretty popular in that. Visually, there’s not much difference between FE6, and the later GBA games. Many sprites, animations etc. Are re-used between the games. Even still, the graphics are quite well done. Anyone who’s played any of the Fire Emblems, or even other strategy RPGs in general, shouldn’t have too much trouble figuring out how to play this. The most important difference from other strategy RPGs is that Fire Emblem utilizes a weapon triangle system.
I.e.: sword beats axe, axe beats lance, lance beats sword. Magic has a triangle system as well. Another change from other strategy RPGs is that once a character is defeated in battle, he/she dies for good.
This makes you want to be extra careful with every unit, and planning ahead to prevent possible deaths. As a result, this game requires more actual strategy than most strategy RPGs. Not only can characters die, but sometimes they can die quite easily. Even your strongest units can fall fast against certain enemies. Get well acquainted with saving and loading, since you’ll be using it a lot if you hope to make it through alive. And also, take a break if you repeat the same level too many timesif only to spare some sanity.
This game isn’t lacking in challenge. Especially if you try hard mode Translation Description.
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Fire Emblem Fuuin No Tsurugi Patch Frankfort Il
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Flair filtering. Thanks for the quick response! Now I'm having some trouble patching it in the first place. The website link below told met to simply name the game and the patch the same thing with altered endings (which I did) and then place them in a folder. If I put the folder directly into the list of games I have for GBA4iOS it will say it failed to sync. If I put the folder in cheats, or just the folders contents in cheats, nothing happens (from what I can see).
Nintendo
And, if I put both components individually in the list of games, a pop up comes up saying that there was an error with the ips when I start the rom. I always seen to have so much trouble with this sort of thing, I'm not very good with all the folders and files and what not.
Can anyone tell me where to find translation patches from Japanese to English (or something, mainly, I'd like something in English), for 1692 - Fire Emblem - Seima no Kouseki - Japan for the GBA (I think it's for the GBA). I'd prefer a completed version, unless the incompleted version will still translate all the way through to the end of the game. I did have it up here that I'd like patches for the NES games too, but after actually trying one.it was.well, awful, so I'll stick to the GBA one. I tried romulation.net and couldn't find a completed file for it, if there even was a file for it. Maybe there is one though and I just don't know because it's titled in English, while I don't know the translation for this. I'm also looking for translation patches for 0378 - Fire Emblem - Fuuin no Tsurugi (J).rar and 0979 - Fire Emblem - Rekka no Ken (J).rar.